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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Texture Redux

To use a texture in your program:

• Create a texture by

– Reserving a name for a texture using glGenTextures().

– How about: Binding its name to the appropriate binding point using glBindTexture().

– Specifying the dimensions and format of the texture using glTexStorage2D() or the appropriate function for the specified texture target.

– Placing data into the texture using glTexSubImage2D(), or the appropriate function for the specified texture target.

• Access the texture in your shader by

– Declaring a uniform sampler in your shader to represent the texture.

– Associating the sampler with the desired texture unit using glUniform1i().

– Binding the texture object and optionally a sampler object to the correct texture unit.

– Reading ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther