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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Depth Buffer

The depth buffer stores a depth value for each pixel, and is used for determining the visibility of objects in a three-dimensional scene. Depth is measured in terms of distance to the eye, so pixels with larger depth-buffer values are overwritten by pixels with smaller values. This is just a useful convention, however, and the depth buffer’s behavior can be modified as described in “Depth Test” on Page 163. The depth buffer is sometimes called the z-buffer (the z comes from the fact that x- and y-values measure horizontal and vertical displacement on the screen, and the z-value measures distance perpendicular to the screen).

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Publisher Resources

ISBN: 9780132748445Purchase bookOther