Sets the near plane to be near on the z axis and the far plane to far on the z axis. This defines an encoding for z-coordinates that’s performed during the viewport transformation. The near and far values represent adjustments to the minimum and maximum values that can be stored in the depth buffer. By default, they’re 0.0 and 1.0, respectively, which work for most applications. These parameters are clamped to lie within [0, 1].
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