March 2013
Intermediate to advanced
984 pages
26h 18m
English
This guide assumes only that you know how to program in the C language (we do use a little bit of C++, but nothing you won’t be able to figure out easily) and that you have some background in mathematics (geometry, trigonometry, linear algebra, calculus, and differential geometry). Even if you have little or no experience with computer graphics technology, you should be able to follow most of the discussions in this book. Of course, computer graphics is an ever-expanding subject, so you may want to enrich your learning experience with supplemental reading:
• Computer Graphics: Principles and Practice, Third Edition, by John F. Hughes et al. (Addison-Wesley, forthcoming 2013)—This book is an encyclopedic ...