Further Information

The book Texturing and Modeling: A Procedural Approach, Third Edition, by David S. Ebert et al. (2002) is entirely devoted to creating images procedurally. This book contains a wealth of information and inspires a ton of ideas for the creation and use of procedural models and textures. It contains several significant discussions of noise, including a description by Perlin of his original noise function. Darwyn Peachey also provides a taxonomy of noise functions called Making Noises. The application of different noise functions and combinations of noise functions are discussed by Ken Musgrave in his section on building procedural planets.

The shaders written in the RenderMan Shading Language are often procedural in nature, ...

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