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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Initialization

Usually, renderers are selected and managed automatically for your by Mac OS X; however, if you need or want to explicitly control the renderer for your application, do the following: first, determine the available renderers by calling CGLQueryRendererInfo(), which returns an opaque data structure—CGLRendererInfoObj—that you need to use to query the characteristics of each renderer. Properties of a renderer can be determined by calling CGLDescribeRenderer(). Once you’ve completed all of your system queries, you need to release the returned CGLRendererInfoObj by calling CGLDestroyRendererInfo().

Once you’ve selected the appropriate renderer, you next specify the buffer attributes required for your application. Specify the attributes ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther