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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Procedural Antialiasing Summary

With increased freedom comes increased responsibility. The OpenGL Shading Language permits the computation of procedural textures without restriction. It is quite easy to write a shader that exhibits unsightly aliasing artifacts (using a conditional or a step function is all it takes), and it can be difficult to eliminate these artifacts. After describing the aliasing problem in general terms, this chapter explored several options for antialiasing procedural textures. Facilities in the language, such as the built-in functions for smooth interpolation (smoothstep()), for determining derivatives in screen space (dFdx(), dFdy()), and for estimating filter width (fwidth()) can assist in the fight against jaggies, moiré ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther