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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Shaders and OpenGL

The modern OpenGL rendering pipeline relies very heavily on using shaders to process the data you pass to it. About the only rendering you can do with OpenGL without shaders is clearing a window, which should give you a feel for how important they are when using OpenGL. Versions of OpenGL before (and including) Version 3.0, or those using a compatibility-profile context, include a fixed-function pipeline that processes geometric and pixel data for you, without shaders. Starting with Version 3.1, the fixed-function pipeline was removed from the core profile, and shaders became mandatory.

Shaders, whether for OpenGL or any other graphics API, are usually written in a specialized programming language. For OpenGL, we use GLSL, ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther