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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Color Buffers

The color buffers are the ones to which you usually draw. They contain the RGB or sRGB color data, and may also contain alpha values for each pixel in the framebuffer. There may be multiple color buffers in a framebuffer. The “main” color buffer of the default framebuffer is special because it’s the one associated with your window on the screen and where you will draw to have your image shown on the screen (assuming you want to display an image there)—all other color buffers are off screen.

The pixels in a color buffer may store a single color per pixel, or may logically divide the pixel into subpixels, which enables an antialiasing technique called multisampling. We discuss multisampling in detail in “Multisampling” on Page 153 ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther