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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Multisampling

Multisampling is a technique for smoothing the edges of geometric primitives—commonly known as antialiasing. There are many ways to do antialiasing, and OpenGL supports different methods for supporting antialiasing. Other methods require some techniques we haven’t discussed yet, so we’ll defer that conversation until “Per-Primitive Antialiasing” on Page 178.

Multisampling works by sampling each geometric primitive multiple times per pixel. Instead of keeping a single color (and depth and stencil values, if present) for each pixel, multisampling uses multiple samples, which are like mini-pixels, to store color, depth, and stencil values at each sample location. When it comes time to present the final image, all of the samples

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Publisher Resources

ISBN: 9780132748445Purchase bookOther