March 2013
Intermediate to advanced
984 pages
26h 18m
English
A master magician can make it look like something is created out of thin air. With procedural textures, you, as a shader writer, can express algorithms that turn flat gray surfaces into colorful, patterned, bumpy, or reflective ones. The trick is to come up with an algorithm that expresses the texture you envision. By coding this algorithm into a shader, you too can create something out of thin air.
In this section, we only scratched the surface of what’s possible. We created a stripe shader, but grids and checkerboards and polka dots are no more difficult. We created a toy ball with a star, but we could have created a beach ball with snowflakes. Shaders can be written to procedurally include or exclude geometry or ...