March 2013
Intermediate to advanced
984 pages
26h 18m
English
Given the myriad of combinations between texture and buffer formats, and between framebuffer attachments, various situations can arise that prevent the completion of rendering when you are using application-defined framebuffer objects. After modifying the attachments to a framebuffer object, it’s best to check the framebuffer’s status by calling glCheckFramebufferStatus().