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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Lattice

Here’s a little bit of a gimmick. In this example, we show how not to draw the object procedurally.

In this example, we look at how the discard command can be used in a fragment shader to achieve some interesting effects. The discard command causes fragments to be discarded rather than used to update the framebuffer. We use this to draw geometry with “holes”. The vertex shader is the exact same vertex shader used for stripes (“Regular Patterns”). The fragment shader is shown in Example 8.8.

Example 8.8. Fragment Shader for Procedurally Discarding Part of an Object

in vec3 DiffuseColor;in vec3 SpecularColor;in vec2 TexCoordout vec3 FragColor;uniform vec2  Scale;uniform vec2  Threshold;uniform vec3  SurfaceColor; ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther