March 2013
Intermediate to advanced
984 pages
26h 18m
English
Two of the blend factors already described in this chapters are the second source blending factors and are special in that they are driven by a second output in the fragment shader. These factors, GL_SRC1_COLOR and GL_SRC1_ALPHA, are produced in the fragment shader by writing to an output whose index is 1 (rather than the default 0). To create such an output we use the index layout qualifier when declaring it in the fragment shader. Example 4.13 shows an example of such a declaration.
Example 4.13. Layout Qualifiers Specifying the Index of Fragment Shader Outputs
layout (location = 0, index = 0) out vec4 first_output;layout (location = 0, index = 1) out vec4 second_output;
When calling ...