Skip to Content
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Reduced-Precision Floating-Point Values

In addition to the normal 32-bit single-precision floating-point values you usually use when you declare a GLfloat in your application, OpenGL supports reduced-precision floating-point representations for storing data more compactly than its 32-bit representation. In many instances, your floating-point data may not require the entire dynamic range of a 32-bit float, and storing or processing data in a reduced-precision format may save memory and increase data transfer rates.

OpenGL supports three reduced-precision floating-point formats: 16-bit (signed) floating-point values, and 10- and 11-bit unsigned floating-point values. Table G-1 describes the bit layout of each representation, and the associated ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

Dave Shreiner - The Khronos OpenGL ARB Working Group
OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Learn OpenGL

Learn OpenGL

Frahaan Hussain
Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

Tom McReynolds, David Blythe

Publisher Resources

ISBN: 9780132748445Purchase bookOther