Skip to Content
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Global Shader-Compilation Option

One final #pragma directive that is available is STDGL. This option is currently used to enable invariance in the output of varying values.

Extension Processing in Shaders

GLSL, like OpenGL itself, may be enhanced by extensions. As vendors may include extensions specific to their OpenGL implementation, it’s useful to have some control over shader compilation in light of possible extensions that a shader may use.

The GLSL preprocessor uses the #extension directive to provide instructions to the shader compiler regarding how extension availability should be handled during compilation. For any, or all, extensions, you can specify how you would like the compiler to proceed with compilation.

#extension extension_name ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

Dave Shreiner - The Khronos OpenGL ARB Working Group
OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Learn OpenGL

Learn OpenGL

Frahaan Hussain
Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

Tom McReynolds, David Blythe

Publisher Resources

ISBN: 9780132748445Purchase bookOther