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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Chapter 12. Compute Shaders

Chapter Objectives

After reading this chapter, you’ll be able to do the following:

• Create, compile, and link compute shaders.

• Launch compute shaders, which operate on buffers, images, and counters.

• Allow compute shader invocations to communicate with each other and to synchronize their execution.

Compute shaders run in a completely separate stage of the GPU than the rest of the graphics pipeline. They allow an application to make use of the power of the GPU for general purpose work that may or may not be related to graphics. Compute shaders have access to many of the same resources as graphics shaders, but have more control over their application flow and how they execute. This chapter introduces the compute ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther