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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Controlling Rendering

Like the other binding APIs, CGL has routines for controlling OpenGL’s interaction with the windowing system, including managing OpenGL contexts.

Managing an OpenGL Rendering Context

After selecting a pixel format, create an OpenGL context by calling CGLCreateContext() using the returned CGLPixelFormatObj object. Once the context is created, you need to call CGLSetCurrentContext() to make the context current and available for OpenGL rendering.

Accessing OpenGL Extensions
Synchronizing Execution
Swapping Buffers
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Publisher Resources

ISBN: 9780132748445Purchase bookOther