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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

What This Guide Contains

This guide contains the following chapters:

Chapter 1, “Introduction to OpenGL”, provides a glimpse into what OpenGL can do. It also presents a simple OpenGL program and explains the essential programming details you need to know for the subsequent chapters.

Chapter 2, “Shader Fundamentals”, discusses the major feature of OpenGL, programmable shaders, demonstrating how to initialize and use them within an application.

Chapter 3, “Drawing with OpenGL”, describes the various methods for rendering geometry using OpenGL, as well as some optimization techniques for making rendering more efficient.

Chapter 4, “Color, Pixels, and Framebuffers”, explains OpenGL’s processing of color, including how pixels are processed, ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther