March 2013
Intermediate to advanced
984 pages
26h 18m
English
This guide contains the following chapters:
• Chapter 1, “Introduction to OpenGL”, provides a glimpse into what OpenGL can do. It also presents a simple OpenGL program and explains the essential programming details you need to know for the subsequent chapters.
• Chapter 2, “Shader Fundamentals”, discusses the major feature of OpenGL, programmable shaders, demonstrating how to initialize and use them within an application.
• Chapter 3, “Drawing with OpenGL”, describes the various methods for rendering geometry using OpenGL, as well as some optimization techniques for making rendering more efficient.
• Chapter 4, “Color, Pixels, and Framebuffers”, explains OpenGL’s processing of color, including how pixels are processed, ...