Index
#
3D Warehouse
building components
issues
manufacture components
saving
searching
A
animation
batch rendering in Shaderlight
anti-aliasing
area light. Seealso point lights
Shaderlight
artificial lighting. See simulated lighting
aspect ratio
B
backdrops
image backdrops
inserting into SketchUp
IRP backgrounds
layers
obtaining
postproduction
SketchUp
Shaderlight background
Backgrounds. See backdrops
base model, See also component detail and model detail
architecture
interior base model
site base model
bump
inverse
Shaderlight
values
C
Camera tools
focal length
look around
position camera
camera views. See Scenes
Clay rendering
in postproduction
in Shaderlight
companion chapters
downloading
Mac Texture tools
Components
3D Warehouse (see 3D Warehouse)
architecture and building
Component Browser
Component library
detail
fixtures
placing lights
interiors
obtaining
people components
types of people
for rendering
site (landscape)
Sketch3D (see DynaSCAPE Sketch 3D)
selecting (selection toys)
vegetation,
Component library. See Components
composition
background
foreground
midground
zones
computer
Cloud rendering
hardware
laptop versus desktop
network rendering
processor
ram
requirements
SketchUp performance
D
dpi
draft to final render. See iterative rendering process
dynamic render
Dynascape Sketch3D
E
Entity Info
exposure
exterior lighting
Image Based Lighting (see IBL)
Shaderlight
Eye Dropper
F
faces
FormFonts
G
gamma
glass. ...