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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
book

Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Index

#

3D Warehouse

building components
issues
manufacture components
saving
searching

A

animation

batch rendering in Shaderlight

anti-aliasing

area light. Seealso point lights

Shaderlight

artificial lighting. See simulated lighting

aspect ratio

B

backdrops

image backdrops
inserting into SketchUp
IRP backgrounds
layers
obtaining
postproduction
SketchUp
Shaderlight background

Backgrounds. See backdrops

base model, See also component detail and model detail

architecture
interior base model
site base model

bump

inverse
Shaderlight
values

C

Camera tools

focal length
look around
position camera
camera views. See Scenes
Clay rendering
in postproduction
in Shaderlight

companion chapters

downloading
Mac Texture tools

Components

3D Warehouse (see 3D Warehouse)
architecture and building
Component Browser
Component library
detail
fixtures
placing lights
interiors
obtaining
people components
types of people
for rendering
site (landscape)
Sketch3D (see DynaSCAPE Sketch 3D)
selecting (selection toys)
vegetation,

Component library. See Components

composition

background
foreground
midground
zones

computer

Cloud rendering
hardware
laptop versus desktop
network rendering
processor
ram
requirements
SketchUp performance

D

dpi

draft to final render. See iterative rendering process

dynamic render

Dynascape Sketch3D

E

Entity Info

exposure

exterior lighting

Image Based Lighting (see IBL)
Shaderlight

Eye Dropper

F

faces

FormFonts

G

gamma

glass. ...

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Publisher Resources

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