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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
book

Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Apply

Three steps are taken to apply textures. They are key to quickly setting up the model for rendering. Skipping the initial step will create extra work, even leading to rendering inaccuracies of missing textures and colors on faces. The steps are:

1. Apply color to the model faces.
2. Replace colors with textures.
3. Scale the inserted textures.

Apply Color to Model Faces

Many users make the mistake of modeling and extruding surfaces without applying a color or texture. This omission results in extra time spent placing colors or materials on every extruded nook and cranny of a model. For fully articulated models, this can be a time-consuming process. Also, some surfaces will require only a color, not a texture, and it makes sense to apply that color during this step. For best results, do the following:

1. Always apply solid colors.
2. Apply colors before extruding.
3. Apply many colors.
4. Apply colors to the outside of components and groups.

Always Apply Solid Colors

Always apply a solid color to surfaces when actively modeling. You can easily replace all instances of a particular solid color in one step with a custom texture material from your Texture Library. The default SketchUp material has no color; none of its associated default material instances can be replaced with a texture material in one step. The default SketchUp material is not considered a solid color for purposes of this step.

Although you should not use SketchUp’s default material, you can use ...

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Publisher Resources

ISBN: 9781118330012Purchase book