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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

The Texturing Process

The texturing process can be broken down into the following basic steps:

1. Build a Texture Library.
2. Use the SketchUp Texture tools to apply the textures.
3. Edit the textures.

The texturing process is described in greater detail in the next set of chapters.

Fig. 6.12: The SketchUp Paint Bucket tool plays a central role in applying and editing texture images.

c06f012.tif

Build a Texture Library

Download and organize texture files into a coherent Texture Library. Textures should be organized by type and category so that you can quickly sort them and easily access them. You will end up reusing many of your textures. Given the sheer variety of materials that can be arrayed in a model, an organized library will ensure easy access for your future work. Chapter 7 provides detailed information and links to websites offering material images.

Use the SketchUp Texture Tools

Using the SketchUp Paint Bucket tool, you can apply, edit, scale, and replace textures (Fig. 6.12). A right-click context menu allows you to reposition and rotate those textures. External photo-editing software can be linked to the Paint Bucket tool to provide additional editing options. Chapter 8 provides a detailed review of the various ways to apply and edit textures in SketchUp.

Edit the Textures

Using the available tools, you will need to edit your textures to enhance your renderings and ensure ...

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Publisher Resources

ISBN: 9781118330012Purchase book