Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
by Daniel Tal
Chapter 29
Shaderlight Simulated Lighting
Shaderlight offers a variety of options that include unique lighting elements not found in other IRPs. Shaderlight’s simulated light settings are a bit more complex than most but not hard to master. This chapter describes the different lighting types and specific settings used to establish lighting for rendering (Fig. 29.1).
This chapter is designed to be used in conjunction with Chapter 20 and Chapter 24, which provide overviews and strategies for using simulated lighting. The material in these chapters is key to working with Shaderlight (and other IRP) simulated lighting options.
Fig. 29.1: Shaderlight simulated lighting rendering
Many of the rendered images in this chapter were completed in a test model. The model consisted of a floor, walls, associated textures, furnishings, and various lights. Using a test model is an ideal way to learn how to use a specific IRP’s lighting system. The results are easily transferable to other models and allow users to quickly test light placement and settings.
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