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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
book

Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Chapter 29

Shaderlight Simulated Lighting

Shaderlight offers a variety of options that include unique lighting elements not found in other IRPs. Shaderlight’s simulated light settings are a bit more complex than most but not hard to master. This chapter describes the different lighting types and specific settings used to establish lighting for rendering (Fig. 29.1).

This chapter is designed to be used in conjunction with Chapter 20 and Chapter 24, which provide overviews and strategies for using simulated lighting. The material in these chapters is key to working with Shaderlight (and other IRP) simulated lighting options.

Fig. 29.1: Shaderlight simulated lighting rendering

c29f001.tif

Many of the rendered images in this chapter were completed in a test model. The model consisted of a floor, walls, associated textures, furnishings, and various lights. Using a test model is an ideal way to learn how to use a specific IRP’s lighting system. The results are easily transferable to other models and allow users to quickly test light placement and settings.

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