Chapter 39

The Iterative Rendering Process for Exterior Scenes

The model exterior is now ready to be rendered. In this example (Fig. 39.1 through Fig. 39.35), Shaderlight is used for the rendering process. The texture and lighting values are set in Shaderlight. The various options and settings are reviewed in Part 5 and Part 6.

Fig. 39.1: The Shaderlight Material menu is opened from the Shaderlight main menu. The Shaderlight Material menu will be used to provide rendering values to the model textures. The SketchUp Paint Bucket is opened, and the SketchUp Paint Bucket Eye Dropper is used to select the materials in the model.

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Fig. 39.2: Material values are assigned to the exterior site textures. The listed values correspond to the Shaderlight Material menu. Each texture is selected and the values are applied.

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Fig. 39.3: The Shaderlight values are assigned to the various building textures.

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Fig. 39.4: In the SketchUp Paint Bucket, the glass texture’s L values for the awning and window glass need to be adjusted.

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Fig. 39.5: The Shaderlight values are assigned to the bikes and bike ...

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