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Unity 3D Game Development by Example by Ryan Henson Creighton

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Unity takes over the world

Throughout this book, we'll be distilling our game development dreams down to small, bite-sized nuggets instead of launching into any sweepingly epic open-world games. The idea here is to focus on something you can actually finish instead of getting bogged down in an impossibly ambitious opus. This book will teach you to build four games, each of which focus on a small, simple gameplay mechanic. You'll learn how to build discrete pieces of functionality that you can apply to each project, filling the games out to make them complete experiences. When you're finished, you can publish these games on the Web, Mac, or PC.

The team behind Unity 3D is constantly working on packages and export options for other platforms. At ...

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