Time for action - do some housekeeping
We're most of the way to a brand new game, and we barely broke a sweat! Let's take a moment to rename a few things before we make some script adjustments.
- Rename the Bomb and Character Prefabs EnemyShip and HeroShip, respectively. You should make this change in both the Hierarchy and Project panels.
- In the Project panel, rename the Character Script to HeroShip.
- Likewise, rename the FallingObject Script to EnemyShip.
- In the Hierarchy panel, click to select the EnemyShip Prefab (formerly the Bomb Prefab).
- Hover your mouse cursor over the Scene view and press the F key to focus in on the EnemyShip. You may notice that the Sphere Collider is too small. Let's fix that.
- In the Inspector panel, change the radius ...