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Unity 3D Game Development by Example by Ryan Henson Creighton

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This Just In: This Game Blows

Despite all the work we've done to add a fun theme, there's still a fundamental problem with our keep-up game. 2D is one thing, but because we're expecting the player to bounce the heart in three dimensions, the game is nigh impossible. I can only get a few bounces in before the heart goes flying off into Never-Neverland. But thanks to the miracle of cheating, we can actually fix this problem, and the player will feel much better about playing our game.

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