O'Reilly logo

Unity 3D Game Development by Example by Ryan Henson Creighton

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Slash and burn!

If you want to finish a game, you need to cut the complexity and the features. Get out your red pen and/or machete, and follow along:

  1. Scrap the sets and the best-of-five match structure.
  2. Kibosh the teams.
  3. Jettison the multiple players.
  4. Ditch the net.
  5. Nix the referee and the spectators.

    What do we have? Just a person with a ball, looking kind of lonely. Hmm. That person might be a little tricky to model, texture, rig, and animate. Let's keep slashing.

  6. Next, trash the player.

Now where are we? We have a ball, floating in midair; a ball that can't hit the floor. So, we need something simple to hit the ball with. A human character is too complicated, so let's just say it's a surface. We'll have some kind of thing that we can bounce ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required