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Unity 3D Game Development by Example by Ryan Henson Creighton

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Summary

We've learned something today: the value of friendship, the importance of kayak safety, and the dangers of eating mysterious red berries you find in the forest. But most of all, we've learned how to:

  • Set up a 2-camera system to composite two different views together
  • Change existing Prefabs to use different models
  • Apply a mesh collider
  • Use the Halo component
  • Fire bullets
  • Completely re-skin a game in a single chapter

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