Time for action - make the Mesh Colliders convex
One thing that we can do to make our Mesh Colliders behave better is to mark them as "convex". Game Objects that are in motion (like our HandsAndTray soon will be) tend to react better with other moving colliders if we make this small change.
- In the Hierarchy panel, click on the HandsAndTray Game Object.
- Click on the gray arrow next to the Game Object's name to expand it. Inside, we find the handsAndTray model.
- Click on the inset gray arrow to expand the model and view its contents. You should see the Hands_Mesh and Tray_Mesh unfold beneath it.
- Select Hands_Mesh.
- In the Inspector panel, under the ...