Time for action - what's with the tiny font?
The Impact font, or any other font you choose, won't be very… impactful at its default size. Let's change the import settings to biggify it.
- Click on your imported font the one with the letter A icon in the Project panel.
- In the Inspector panel, you'll see the True Type Font Importer. Change the Font Size to something respectable, like 32, and press the Enter key on your keyboard.
- Click on the Apply button. Magically, your GUIText cranks up to 32 points (you'll only see this happen if you still have a piece of text like "whatever" entered into the Text parameter of the GUIText of the Clock Game Object component).
What just happened - was that seriously magic?
Of course, there's nothing magical about ...