Time for more action prepare the clock text
In order to display the numbers, we need to add a GUIText component to the Clock GameObject, but there's one problem: GUIText defaults to white, which isn't so hot for a game with a white background. Let's make a quick adjustment to the game background color so that we can see what's going on. We can change it back later.
- Select the Main Camera in the Hierarchy panel.
- Find the Camera component in the Inspector panel.
- Click on the color swatch labeled Back Ground Color, and change it to something darker so that our piece of white GUIText will show up against it. I chose a "delightful" puce (R157 G99 B120).
- Select the Clock Game Object from the Hierarchy panel. It's not a bad idea to look in the Inspector ...