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Unity 3D Game Development by Example by Ryan Henson Creighton

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Time for action - deck the halls

This bland gray hallway model looks less like a hospital and more like the white light patients see when they quit the mortal coil. Luckily, there's a quick fix: the Project panel contains a texture that we'll apply to the model to make it look more you know hospitable.

  1. In the Hierarchy panel, click on the gray arrow next to the hallway to expand its list of children.
  2. The hallway contains one child, also called Hallway, which contains the Mesh Renderer and Mesh Filter components. Select the Hallway child.
    Time for action - deck the halls
  3. Find the hallway texture in the Project panel, and click-and-drag it into the texture swatch in the Inspector ...

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