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Unity 3D Game Development by Example by Ryan Henson Creighton

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Time for action - heading

  1. Action 1
  2. Action 2
  3. Action 3

Instructions often need some extra explanation so that they make sense, so they are followed with:

What just happened?

This heading explains the working of tasks or instructions that you have just completed.

You will also find some other learning aids in the book, including:

Have a go hero - heading

These set practical challenges and give you ideas for experimenting with what you have learned.

You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and explanations of their meanings.

Code words in text are shown as follows: "Find the BuildGrid() function."

A block of code is set as follows:

function Update () { renderer.enabled ...

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