O'Reilly logo

Unity 3D Game Development by Example by Ryan Henson Creighton

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Don't stop there live a little!

We've glanced briefly at the key elements of the Unity interface, but there's no need to stop poking around. Far beyond the scope of this book, there is a wealth of menu options, buttons, and controls that we haven't covered. Why not explore those menus or start randomly clicking on things that you don't yet understand? Now is the time to safely break stuff. You didn't work hard to create the Island Demo, so why not mess around with it a little bit?

Here are some things to try:

  • Select some of the Game Objects in the Hierarchy panel and move them around in the Scene window using the Scene controls. What happens when you put the bridge in the middle of the sky? Can you make one of the birds fly into a tree? What happens ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required