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Unity 3D Game Development by Example by Ryan Henson Creighton

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Time for action - how to "handle" Nurse Slipperfoot

You can mess around with each node's Bezier handles by clicking on the dots in the Animation window, selecting a handle style from the right-click menu, and pulling the little gray handles around. To correct this animation simply, we're going to apply a boring straight line between all of the key points.

  1. In the Animation window, press Ctrl/Command + A to select all of the nodes in the animation.
  2. Right-click/secondary-click on any one of the nodes.
  3. Select Both Tangents | Linear to flatten the curves between the nodes.
  4. Test your game.
Time for action - how to "handle" Nurse Slipperfoot

That's better! Nurse Slipperfoot's still not facing the right ...

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