Time for action - I like to move it move it
In the case of our bouncer Game Object, we'll set up three keyframes: one for the up position, one for the down position, and a third to bring it back to the top of the bounce.
- Click on the X cone in the Scene view's axis gizmo to view the level from the side.
- Enter an initial value of -0.5 for the bouncer's Position.y value. A little, diamond-shaped keyframe symbol appears on frame 1 at the top of the Animation view. This means that Unity is remembering the position, rotation, and scale of the Game Object on that frame.
- Click-and-drag the vertical red line to frame 10, or enter the number 10 into the ...