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Unity 3D Game Development by Example by Ryan Henson Creighton

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Futzing with the numbers

This is promising, but we already know that these numbers are still too big. If we move the paddle to 640 units along the X-axis, it's going to wind up in Timbuktu. We've got a good positive or negative number scale going we just need to shrink that number down somehow. Let's try dividing our number by half of the screen's width.

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