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Unity 3D Game Development by Example by Ryan Henson Creighton

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Time for action - lights, camera, apartment

One of the models in the Models folder in the Project panel is called brownstone. This is the brownstone apartment building from which our hapless hero has been ejected. Let's set it up:

  1. In the Project panel, click on the gray arrow to expand the Models folder.
  2. Click and drag the brownstone model into the Scene.
  3. In the Inspector panel, set the apartment building's Transform Position to X:0, Y:0, Z:0.

    Our camera's not exactly pointed the right way. Let's adjust the camera's Transform to get a nice low-angle view of the brownstone building.

  4. Click to select the Main Camera in the Hierarchy panel.
  5. In the Inspector panel, change its Transform Position to 35, 2.5, -38.
  6. Change its Rotation values to 333, 355, ...

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