O'Reilly logo

Unity 3D Game Development by Example by Ryan Henson Creighton

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Ding!

Hopefully, a little lightbulb has appeared above your head at this point. You may be wondering what else you see in that Inspector panel that you can get your grubby mitts on through code. Let's take a quick glance at what else is in that Mesh Renderer component:

  • A checkbox labeled Cast Shadows (this is a Unity Pro feature)
  • Another checkbox labeled Receive Shadows
  • Something a little more complicated involving Materials

Unless you're some kind of whiz kid, it's unlikely that you'll figure out how to fiddle with this stuff on your own. Let's take a trip to the Unity Language Reference to see what it tells us about the Renderer class.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required