In this chapter, we started to put the Unity 3D engine through its paces.
We learned how to:
We took an impossibly complex game idea and hacked it down to its fun, naked essentials. We explored the origin point the center of our game's universe. We learned about the building blocks of 3D construction: vertices, edges, and faces. We talked about how polygon counts can affect game performance. We laughed and we cried. It was profound.