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Unity 3D Game Development by Example by Ryan Henson Creighton

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Summary

In this chapter, we started to put the Unity 3D engine through its paces.

We learned how to:

  • Add built-in Game Objects to our Scene
  • Position, rotate, and scale those Game Objects
  • Add lighting to the Scene to brighten things up
  • Add Rigidbody components to our Game Objects to tie into Unity's physics calculations
  • Create Physic Materials
  • Customize Collider components to make Game Objects become bouncy

We took an impossibly complex game idea and hacked it down to its fun, naked essentials. We explored the origin point the center of our game's universe. We learned about the building blocks of 3D construction: vertices, edges, and faces. We talked about how polygon counts can affect game performance. We laughed and we cried. It was profound.

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