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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Chapter 3. Game Objects – More and Move

We created our first room in the Unreal Editor in Chapter 2, Creating Your First Level. In this chapter, we will cover some information about the structure of objects we have used to prototype the level in Chapter 2, Creating Your First Level. This is to ensure that you have a solid foundation in some important core concepts before moving forward. Then, we will progressively introduce various concepts to make the objects move upon a player's interaction.

In this chapter, we will cover the following topics:

  • BSP Brush
  • Static Mesh
  • Texture and Materials
  • Collision
  • Volumes
  • Blueprint

BSP Brush

We used the BSP Box Brush in Chapter 2, Creating Your First Level, extensively to create the ground and the walls.

BSP Brushes are ...

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Publisher Resources

ISBN: 9781787123281