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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Chapter 7. Finishing, Packaging, and Publishing the Game

In the last few chapters, we have been building a game bit by bit. We started by building the world using BSP brushes, adding lights and static meshes, creating materials, and applying them to the meshes. We then added the various classes and volumes that were required in order to develop the game and to enhance gameplay. After adding all of the actors, we went on to script our game using Blueprints, Level Blueprints, and Blueprint Classes. Finally, we made use of Matinee to create cut-scenes and animations.

We now have a functioning game. The next step is finalizing the game, packaging it into an .apk file, and publishing it to the Google Play Store.

Adding the main menu using Unreal Motion ...

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Publisher Resources

ISBN: 9781787123281