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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Chapter 2. Launching Unreal Engine 4

Now that you know how to download and install UE4, you should have everything setup and be ready to begin making games. However, there is an important topic that needs to be covered before we start making our game, and that is the Editor. The Editor is where all the magic happens. It is where you make the game. So, it is important that you know about the Editor, its functionalities, the user interface, and how to navigate through it before we go any further. So, this chapter is devoted to taking you through it.

We will be covering the following topics:

  • What the Editor is
  • Its user interface
  • Navigating through the Editor
  • Hotkeys and controls

Meet the Editor

The Editor is where you make the game. All of the assets you ...

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Publisher Resources

ISBN: 9781787123281