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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Creating rivers with the Flatten tool

Now that we have some hills going on, let's add some holes, making use of an additional tool, the Flatten tool.

Getting ready

You will need to have a landscape created for this recipe. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level!

  1. In the Landscape Mode tab, click on the Sculpt tool tab and select the Flatten tool.
  2. Check the Flatten Target selection and put in -100. By default, the Flatten tool will flatten to the middle of the map, but this allows us to pick a new position for it to go to.
  3. Next, we want to increase Tool Strength to .8 to make it easier ...
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Publisher Resources

ISBN: 9781787123281