Chapter 5. Lights, Camera, Action – Cinematics
In this chapter, we'll cover the following recipes:
- An introduction to Matinee
- Creating an opening cutscene
- Playing a Matinee via Blueprints
- Preventing a player from moving via cinematic mode
Introduction
Now that we have an understanding of creating environments, let's take some time to dive a little deeper into creating cinematics that we can use to give our titles even more depth.
Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.