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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

BSP Brush versus Static Mesh

In game development, many objects in the game are Static Meshes. Why is that so? Static Mesh is considered more efficient, especially for a complex object with many vertices, as they can be cached to a video memory and are drawn by the computer's graphics card. So, Static Meshes are preferred when creating objects as they have better render performance, even for complex objects. However, this does not mean that BSP Brushes do not have a role in creating games.

When BSP Brush is simple, it can still be used without causing too much serious impact to the performance. BSP Brush can be easily created in the Unreal Editor, hence it is very useful for quick prototyping by the game/level designers. Simple BSP Brushes can be ...

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Publisher Resources

ISBN: 9781787123281