August 2016
Beginner to intermediate
837 pages
17h 27m
English
When I started using Unreal Engine, it took me a long time in order to create any type of new level. I would keep placing static meshes to hide areas of geometry that I missed or added in blocking volumes to make it actually possible to go through certain places. One of the key reasons I had problems with this, is because I didn't know how to create a good workflow and the key to mapping things very easily by using brushes in the Geometry Editing mode.
Minimize the Perspective viewport by clicking on the button in the top-right corner of the viewport (circled in the following image):

You will then see four windows ...
Read now
Unlock full access