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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Meshing an example map

Watching a single mesh being placed is nice and all, but actually watching an example workflow is one of the best ways to see some of the tricks you can use to really polish a level up. In this section, we will be doing just that.

Getting ready

This recipe assumes that you have the example project and the level I provided (ModernHouseBase) opened that is included in the example code which you can access from Packt's website.

How to do it…

Let's first export one of these rooms so that we can give them to our artist to work with:

  1. Let's first add in a door. Move your viewport to the first floor of the house to the right of the deck where you can see the glass opened up.
  2. Once there, let's access the StarterContent/Props folder and ...
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Publisher Resources

ISBN: 9781787123281