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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Why do we need cut scenes?

When a game is designed, a fair amount of the game designing time is put into designing how players interact with the objects in the game and how this interaction can be made fun. The interactive portion of the game needs to be supplemented and cut scenes can help fill the gaps.

Cut scenes can be employed in games to help designers tell a story when you are playing the game. This technique can be employed before the game begins to draw the players into the mission itself and justifies why a mission has to be accomplished for the player. This helps the player to understand the storyline, create meaning for their actions, and draw the player into the game.

Another objective of cut scenes can be to highlight key areas in ...

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Publisher Resources

ISBN: 9781787123281